Master of Entertainment Technology

Entertainment Technology Center, Carnegie Mellon University

Expected May 2019

Related Course: Building Virtual World, Computer Graphics

Bachelor of Science in Civil Engineering

Georgia Institute of Technology

Dec 2016

Related Course: Computing for Engineers, Engineering Graphics

Technical Artist Intern

Net Ease Games, Hangzhou, China, June-August 2018

Analyze material composition and create procedural PBR materials and expose parameters based on artist's needs

Create material in Unreal Engine 4 and set up parallax occlusion shader as necessary

 

3D Artist in Semester Project NeuroAct

Pittsburgh, PA, Jaunary - May 2018

Created 3D character and prop models, animated character and assembled presets in Unity and exported Unity packages.

Created particle effects and shaders that help achieve the toon-style of the games.

Participated in the design process and evaluate the pros and cons of art decisions.

Contact

404-990-0833​

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